Frostpunk 2 Q&A – Again to the Wasteland
8 min readNot too long ago, I posted a preview and a Q&A with builders 11 bit studios about their upcoming title, The Alters. Throughout the identical journey, I additionally received hands-on with Frostpunk 2, particularly the beginning of the marketing campaign mode, which is a direct follow-up to the unique recreation.
I additionally talked about my time with the sooner beta and Utopia mode of Frostpunk 2, my hands-on with the beginning of the story, and my time with the unique, all with Co-Sport Director and Design Director Jakub Stokalski. I even have a hands-on preview from my time on Frostpunk 2, so hold tuned for that.
Associated Story Palms on with Frostpunk 2 – Deciding to Survive

I will begin by saying I performed the residing hell out of the primary recreation and fairly a little bit of the sooner Utopia Mode beta. Beginning with that, what made you determine to create the procedurally generated utopia mode from the beta? Is it to extend the replay worth?
It is one of many issues we have been engaged on instantly after Frostpunk 1 launched. We launched it in three situations.
The infinite mode was the top-requested characteristic from Frostpunk 1 instantly after launch. So, we ended up including it, clearly, post-launch. However you understand, the sport was made in a approach that it was infinite solely to an extent. There wasn’t, as an example, some end-of-content to this, to this infinite expertise.
Understanding how essential it’s for gamers and for, I suppose, gamers within the style particularly, we determined to begin with this from the get-go. This additionally enabled us to develop the sport in a barely totally different approach. We centered on and expanded extra on the mechanics to make sure that replayability was current. It is built-in however bolted-on.
However after we began telling the world concerning the recreation from this utopia builder angle, it did not imply that the situation was at any time within the backseat, proper? From the start, the story mode was at all times deliberate, and it’s the beating coronary heart of what Frostpunk 2 is about.
Wonderful. With the Utopia Builder mode within the beta, I reached one of many endings the place I discovered the oil.
Congratulations. You are within the minority, I believe. Many of the gamers did not do this. They reached the 300-week hole.
Yeah, I additionally reached the 300-week hole on my first try. I believe it was the third try I received to the oil. So, with the Utopia mode, what number of endings do you’ve gotten?
The beta was particular as a result of we wished to present a slice of the sport, so we particularly turned off development. We imply for the complete Utopia Builder mode to be infinite.
There’s a construction to it that may allow you to realize a particular kind of ambition. You may need gleaned that within the beta, proper? There is a particular set of finish targets you would possibly set for your self. Sure. However we plan to allow taking part in after the ending for nonetheless lengthy you need, proper?
In order that was scratching the floor.
Precisely.
Are there different little secrets and techniques which may crop up within the Utopia Builder mode? Is there something you possibly can share?
Effectively, it would not be a lot of a secret if I did!
That could be very true, however I’ve to ask.
We plan for this mode to be conscious of the way you play. We hope that what you noticed within the beta was only a slice of its construction and context. So, yeah, it is received extra communities and factions, and we hope that the interactions of those programs will present an infinite stream of surprises.
Let’s take a look at the story now. Within the prologue, I simply went by means of the primary half; I managed to die first and succeed the second time with out sacrificing the previous individuals or Seals.
So that you managed to achieve New London?
Sure. I am in New London and wished to take the Seals with me. How does the prologue relate to New London and the way it survived? I am in a single space, after which out of the blue, I am jumped proper again into New London.
There’s a story to it. The prologue will come again later within the marketing campaign. However that is a part of what we talked about earlier. As we made the story mode for Frostpunk 2, we have been shocked at how simple it was to develop. For example complicated is a foul phrase, I suppose, in what number of alternative ways you would possibly play.
And we determined to embrace it. So, in reality, the story mode in Frostpunk 2 is for much longer than any of the situations in Frostpunk 1 and can be much more replayable, as some selections you would possibly make ripple down far more than something we did in Frostpunk 1.
We hope that among the selections you made within the prologue and your continued taking part in of New London will contribute to this distinctive story of the town’s legacy.
With the gameplay, you’ve got expanded from simply having the core metropolis, which appears like a pure development: you begin with the town and need to broaden outwards. What have been the alternatives in the way you create a district? You begin with six tiles, after which it is the enlargement. What was the considering behind that, and in addition any limitations?
That is our considering of how the sport needed to broaden in scope and dimension, each time-wise and size-wise. We have been fascinated about the best way to incorporate and devise a brand new tackle these development mechanics that may, in Frostpunk 1, have these warmth zones, clearly, and the zones of the particular buildings just like the church and stuff like that.
We have been determining the best way to make a enjoyable gameplay mechanic out of it, increasing on this kind of a brand new, bigger scale. In order that’s why we selected districts which might be a hard and fast dimension due to the central hub’s warmth capability, a bit harking back to the Steam Hub for Frostpunk 1. But in addition, these zones provide you with boosts for those who construct appropriately. Should you plan your metropolis properly, you may get important boosts from putting your districts properly and the terrain; you may need observed some gameplay-related areas on the map.
That is how we’re additionally considering of making an fascinating development system on this bigger scale, one that will not precisely repeat the mechanics of Frostpunk 1 however nonetheless provides you an fascinating gameplay problem.
What was the decision-making in deciding on these districts and the way they operate? Have you ever thought of having extra districts like a particular coal mining district as a substitute of a normal extraction one?
Yeah, it was a balancing act of creating the sport help the bigger scale but additionally not making it overwhelmingly complicated, proper? We ended up having a typical baseline of instruments that you just use to broaden your, broaden your metropolis, however then the buildings that you just uncovered from analysis and can help you specialize your metropolis in several methods, additionally supporting different varieties of, you understand, Zeitgeist of the town, proper?
These are your methods to adapt your play fashion, favouring progress or adaptation. On high of that, there are the hubs. They will additionally help various kinds of methods that you just need to use. For instance, air transport is nice for optimizing the workforce. When there is a heating hub, your warmth scenario might be eased.
We use these three constructing blocks to assemble the city-building system, which we hope might be an fascinating gameplay problem for you.
Past the town, in Frostpunk 1, you would ship individuals to totally different areas. From what I’ve seen to date, I assume it is the identical, however once more, on a bigger scale. Plus, you possibly can bodily see your individuals exit and construct paths and railways the place obligatory.
Sure, the dimensions is bigger there as properly. And it additionally performs a way more important function in your economic system if you’d like it to. Effectively, we will depend upon Frostland far more if that is your approach of taking part in, proper?
You possibly can focus on exploring and discovering spots that provide your metropolis with sources. There’s a shock, I suppose. On the finish of the demo, there’s one other layer to Frostpunk, as an example, that you could uncover and play on a totally totally different stage as properly. It is within the demo, so fingers crossed you possibly can uncover it.
Hopefully, I will see that. So, will we ever see a brand new Warsaw or one other new metropolis? We have the influence of individuals, and you’d suppose that not just one metropolis survived. Will we’ve got a second when your metropolis comes into direct contact with them?
Oh, sure. Effectively, we have already established that in Frostpunk, proper? All the situations had a distinct metropolis that was telling a narrative of a distinct metropolis. So, sure, the world itself is far bigger.
In Frostpunk 2’s story mode, you’ll encounter previous and new locations. Nonetheless, one of many attract of this IP is that we will consider the best way to broaden. Like what you are saying, it is a pure prepare of thought: I survived, and now we’re on a a lot bigger scale, so what occurs if we come into contact?
Sure bits and items already in Frostpunk 2 are associated to that on this situation. I suppose not within the scope of what you will be taking part in in the present day, however within the scope of the story mode. However it’s additionally one thing we’re enthusiastic about sooner or later if individuals prefer it, proper?
We have had many concepts about the best way to help the sport post-launch, and that is one thrilling approach we might accomplish that.
I can not see individuals not liking it, notably from what I’ve performed. Additionally, it is a follow-on from the unique, which was in all probability fairly a shock hit.
We hoped it might do properly, and it did fairly properly, higher than we hoped it might. So we have been tremendous comfortable about it, proper? That the sport did so properly. It’s a little bit of a supply of hysteria, making so many modifications, however on the identical time, we did not really feel making the identical recreation twice can be satisfying to the gamers, so we determined to do what we did. To an extent, I’d say that it isn’t the identical recreation, however it’s nonetheless Frostpunk.
That is what I am seeing. The bottom continues to be there; you are in the identical world, increase and going through human challenges.
Precisely. We hope individuals will see that what made Frostpunk Frostpunk continues to be within the recreation. It has a distinct form, however the selections and selections matter.
Good. Thanks.
