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Tango Gameworks Seemingly Had At Least One Unannounced Title within the Works, Ex Programmer Resume Mentions

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Tango Gameworks, the lately shutdown Zenimax subsidiary, had a minimum of one unannounced recreation within the works previous to its closure.

At the very least, that is what the LinkedIn resume of a former programmer mentions (through ‘Timur222’ on X). The programmer’s expertise mentions work as a lead programmer in 2023-2024 on an introduced title in addition to a job as a graphics programmer in 2024 on an unannounced title. Whether or not these are two completely different video games is not clear, but it surely is likely to be attainable that the programmer merely took one other function at Tango. As such, it is likely to be that we’re taking a look at a single “unannounced” recreation. We have included a screenshot of the programmer’s expertise, as included on his resume, under (in case it will get pulled):

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No additional particulars about this “unannounced title” have been shared, however we do know that Tango Gameworks was engaged on a sequel to 2022’s Ghostwire Tokyo – a minimum of, the Microsoft/FTC courtroom paperwork steered as a lot. This sequel was speculated to be launched later this 12 months.

The closure of Tango Gameworks – the Japanese studio of business legend Shinji Mikami – was introduced earlier this month. The studio was identified for numerous in style titles, together with the Evil Inside video games, the above-mentioned Ghostwire Tokyo, and the newer hit title Hello-Fi Rush. Following this horrible information, Bloomberg’s Jason Schreier reported that Xbox is planning extra layoffs.  When requested concerning the closure of Tango and Arkane Austin, Xbox President Sarah Bond offered a solution that did not resonate that nicely among the many group.

“There is no one dimension matches all to it for us [Xbox Game Studios e.g. Microsoft]. And so we take a look at every studio, every recreation staff, and we take a look at a complete number of components after we’re confronted with making selections and trade-offs like that. However it all comes again to our long-term dedication to the video games we create, the units we construct, the surfaces, and making certain that we’re setting ourselves as much as ship on these guarantees.”

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